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Apple | Sr. Interactive Art Director

While working full-time as Art Director for BuyFlow (Checkout) and Marcom (Emails) at Apple in Sunnyvale, California I lead two teams of senior designers from both Apple and Critical Mass from kick-off through creative deliverables to engineering for final builds for 3 phases of launch for both Apple iPhone Xs and Xr. All work was executed for desktop, mobile and Apple Store App. Under the leadership of Apple ACD for BuyFlow of iPhone, I worked closely with ACD of UX, ACD of copy, producers, copywriters, engineering manager and engineering team to create and execute all design and present to executive creative directors.

Project Roles
Art Director
Company
Apple
Skills
Adobe Photoshop, Art Direction, Creative Direction, Design, Digital, Digital Tech, E-Commerce, Human-Centered Design, Integrated, Interaction, Interactive, Low / High Fidelity Prototyping, Management of Teams 1-10, Mobile, Rendering, SEO, Sketch, Technology, Visual Development, Wrangling - Creatives
Media
Interaction Designs, Key Art, Pitch Decks, Presentations, Prototypes, Retail Designs, UI Design, Visual Designs, Web Apps, Websites
Project Industries
Retail, Technology
Apple | Sr. Interactive Art Director
Apple | Sr. Interactive Art Director
Apple | Sr. Interactive Art Director
Apple | Sr. Interactive Art Director
Apple | Sr. Interactive Art Director
Apple | Sr. Interactive Art Director